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          - "\u3044\u308D\u306F\u306B\u307B\u3078\u3068\u3000\u3061\u308A\u306C\u308B\u3092\u3000\u308F\u304B\u3088\u305F\u308C\u305D\u3000\u3064\u306D\u306A\u3089\u3080\u3000\u3046\u3048\u306E\u304A\u304F\u3084\u307E\u3000\u3051\u3075\u3053\u3048\u3066\u3000\u3042\u3055\u304D\u3086\u3081\u307F\u3057\u3000\u3088\u3072\u3082\u305B\u3059"
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          - "*Live2D\u7279\u6709\u306E\u518D\u751F"
          - 
          - 
          - 
          - 
          - 
          - 
          - "Live2D\u7279\u6709\u306E\u518D\u751F"
          - 
          - 
          - Live2D specific playback
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          - Selection
          - "*\u5BB4\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u5BB4\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066"
          - 
          - 
          - As Utage object
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          - "*\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F"
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          - 
          - 
          - 
          - 
          - 
          - "\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F"
          - 
          - 
          - Motion playback
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          - "*\u8868\u60C5\u5909\u66F4"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u8868\u60C5\u5909\u66F4"
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          - 
          - Change expression
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          - Selection
          - "*\u76EE\u30D1\u30C1\u3001\u547C\u5438\u3001\u53E3\u30D1\u30AF"
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          - 
          - 
          - 
          - 
          - 
          - "\u76EE\u30D1\u30C1\u3001\u547C\u5438\u3001\u53E3\u30D1\u30AF"
          - 
          - 
          - Eye movement, breathing, lip-synch
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          - Selection
          - "*\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90\u306B\u3064\u3044\u3066"
          - 
          - 
          - Splitting scenarios by tapping
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          - Selection
          - "*\u30C8\u30C3\u30D7"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u623B\u308B"
          - 
          - 
          - Go back
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          - Command
          - Arg1
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          - Arg6
          - Text
          - Voice
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          - "*\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F"
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          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "Live2D\u306E\u30B5\u30F3\u30D7\u30EB\u3067\u3059\u3002"
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          - 
          - 
          - Live2D sample
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          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - 
          - 
          - 
          - "Arg2\u306B\u30E2\u30FC\u30B7\u30E7\u30F3\u540D\u3092\u6307\u5B9A\u3059\u308B\u3068\u3001\u305D\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u6700\u521D\u304B\u3089\u518D\u751F\u3092\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - If you set the motion name to Arg2, the specified motion will be played
            first.
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          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u5F8C\u306F\u57FA\u672C\u305D\u306E\u30DD\u30FC\u30BA\u3067\u6B62\u307E\u308A\u307E\u3059\u3002"
          - 
          - 
          - 
          - After the motion is played, it will freeze at that pose.
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        - rowIndex: 5
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u3067\u306F\u300CNoReplay\u300D\u300CLoop\u300D\u300CIdleOnEnd\u300D\u3068\u3044\u3046\u7279\u6B8A\u306A\u518D\u751F\u30BF\u30A4\u30D7\u3092\u8A2D\u5B9A\u3067\u304D\u307E\u3059\u3002"
          - 
          - 
          - 
          - You can choose special play types such as "NoReplay", "Loop", "IdleOnEnd"
            when playing motions.
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          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - 
          - IdleOnEnd
          - 
          - "\u300CIdleOnEnd\u300D\uFF1A\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u518D\u751F\u5F8C\u3001\u30A2\u30A4\u30C9\u30EB\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u30E9\u30F3\u30C0\u30E0\u3067\u518D\u751F\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - '"IdleOnEnd": After the motion is played, idle-type motion will be played
            at random.'
          isEmpty: 0
        - rowIndex: 7
          strings:
          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - 
          - Loop
          - 
          - "\u300CLoop\u300D\uFF1A\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u30EB\u30FC\u30D7\u518D\u751F\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - '"Loop": The motion will be played on a loop.'
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          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - 
          - NoReplay
          - 
          - "\u300CNoReplay\u300D\uFF1A\u76F4\u524D\u304C\u540C\u3058\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u5834\u5408\u306F\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u3092\u3057\u306A\u304A\u3055\u306A\u3044\u3088\u3046\u306B\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - '"NoReplay": If the same motion is specified right before, the motion
            replay will be disabled.'
          isEmpty: 0
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          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u300CNoReplay\u300D\u306F\u3001Loop\u3092\u3068\u3081\u308B\u5834\u5408\u306B\u3082\u4F7F\u3048\u307E\u3059\u3057\u3001\u30B7\u30CA\u30EA\u30AA\u306E\u5408\u6D41\u70B9\u3084\u30B8\u30E3\u30F3\u30D7\u5148\u76F4\u5F8C\u306A\u3069\u3001"
          - 
          - 
          - 
          - '"NoReplay" can be used to stop loops, for points where the scenarios
            meet, or right after the jump,'
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          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u76F4\u524D\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u308F\u304B\u3089\u306A\u3044\u5834\u5408\u306B\u3001\u540C\u3058\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u518D\u3073\u518D\u751F\u3059\u308B\u306E\u3092\u907F\u3051\u308B\u5834\u5408\u306A\u3069\u306B\u4F7F\u3063\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - 
          - use this feature to disable motion replay when you do not know what the
            motion right before is.
          isEmpty: 0
        - rowIndex: 11
          strings:
          - 
          - "\u30CF\u30EB"
          - tap_body
          - 
          - 
          - 
          - 
          - "\u307E\u305F\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u540D\u3067\u306F\u306A\u304F\u30B0\u30EB\u30FC\u30D7\u540D\u3092\u6307\u5B9A\u3059\u308B\u3068\u3001\u305D\u306E\u30B0\u30EB\u30FC\u30D7\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u30E9\u30F3\u30C0\u30E0\u518D\u751F\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - Also, if you specify a group name instead of the motion name, the group
            motion will be played at random.
          isEmpty: 0
        - rowIndex: 12
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "Loop\u3084IdleOnEnd\u306A\u3069\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7\u306F\u6307\u5B9A\u3067\u304D\u307E\u305B\u3093\u3002"
          - 
          - 
          - 
          - You cannot specify Loop or IdleOnEnd motion types.
          isEmpty: 0
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          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u307E\u305F\u3001\u30B0\u30EB\u30FC\u30D7\u540D\u306F\u3001Live2dViewer\u306A\u3069\u3067\u3042\u3089\u304B\u3058\u3081\u8A2D\u5B9A\u3057\u3066\u304A\u3044\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - 
          - Also, please set the group name beforehand using Live2dViewer.
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        - rowIndex: 14
          strings: []
          isEmpty: 1
        - rowIndex: 15
          strings:
          - 
          - 
          - 
          - 
          - 
          - 
          - 
          - "\uFF5E\u30A2\u30A4\u30C9\u30EB\uFF08idle\uFF09\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u3064\u3044\u3066\uFF5E"
          - 
          - 
          - 
          - ~About Idle-type motions~
          isEmpty: 0
        - rowIndex: 16
          strings:
          - 
          - "\u30CF\u30EB"
          - idle
          - 
          - 
          - 
          - 
          - "\u5F85\u6A5F\u6642\u306E\u57FA\u672C\u30DD\u30FC\u30BA\u3068\u3057\u3066\u3001\u30A2\u30A4\u30C9\u30EB\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u3042\u308A\u307E\u3059\u3002"
          - 
          - 
          - 
          - Idle motions are used as a basic pose during stand-by.
          isEmpty: 0
        - rowIndex: 17
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30AD\u30E3\u30E9\u306E\u8868\u793A\u76F4\u5F8C\u306A\u3069\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u4F55\u3082\u8A2D\u5B9A\u3055\u308C\u3066\u306A\u3044\u5834\u5408\u306F\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u30E9\u30F3\u30C0\u30E0\u518D\u751F\u3055\u308C\u307E\u3059\u3002"
          - 
          - 
          - 
          - When the character appears and there is no motion set, the idle motion
            will be played at random.
          isEmpty: 0
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          strings:
          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - 
          - IdleOnEnd
          - 
          - "\u307E\u305F\u3001IdleOnEnd\u306E\u3088\u3046\u306B\u3001\u7279\u5B9A\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u518D\u751F\u5F8C\u306B\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u30E9\u30F3\u30C0\u30E0\u518D\u751F\u3092\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u307E\u3059\u3002"
          - 
          - 
          - 
          - Also, as seen with IdleOnEnd, you can randomly play idol motions after
            playing a specific motion.
          isEmpty: 0
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          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30A2\u30A4\u30C9\u30EB\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u306F\u3001Live2DViewer\u306A\u3069\u3067\u3042\u3089\u304B\u3058\u3081\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u30B0\u30EB\u30FC\u30D7\u540D\u3092\u300Cidle\u300D\u3068\u8A2D\u5B9A\u3057\u3066\u304A\u3044\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - 
          - For idle-type motions, please set the group name to "idle" beforehand
            using Live2DViewer.
          isEmpty: 0
        - rowIndex: 20
          strings:
          - Jump
          - "*Live2D\u7279\u6709\u306E\u518D\u751F"
          isEmpty: 0
        - rowIndex: 21
          strings: []
          isEmpty: 1
        - rowIndex: 22
          strings: []
          isEmpty: 1
        - rowIndex: 23
          strings: []
          isEmpty: 1
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          strings:
          - "*\u8868\u60C5\u5909\u66F4"
          isEmpty: 0
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          strings:
          - 
          - "\u30CF\u30EB"
          - idle
          - 
          - f01
          - 
          - 
          - "\u30E2\u30FC\u30B7\u30E7\u30F3\u3068\u306F\u5225\u306B\u3001\u8868\u60C5\u3092\u8A2D\u5B9A\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u307E\u3059\u3002"
          - 
          - 
          - 
          - You can set expressions on top of motions.
          isEmpty: 0
        - rowIndex: 26
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - f02
          - 
          - 
          - "\u8868\u60C5\u5909\u66F4\u3092\u304A\u3053\u306A\u3046"
          - 
          - 
          - 
          - Change expression
          isEmpty: 0
        - rowIndex: 27
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - f03
          - 
          - 
          - "\u8868\u60C5\u5909\u66F4\u3092\u304A\u3053\u306A\u3046"
          - 
          - 
          - 
          - Change expression
          isEmpty: 0
        - rowIndex: 28
          strings:
          - 
          - "\u30CF\u30EB"
          - shake_00
          - 
          - f04
          - 
          - 
          - "\u30E2\u30FC\u30B7\u30E7\u30F3\u3068\u3001\u8868\u60C5\u6307\u5B9A\u3092\u540C\u6642\u306B\u3059\u308B\u3053\u3068\u3082\u53EF\u80FD\u3067\u3059\u3057"
          - 
          - 
          - 
          - You can set a motion and an expression at the same time,
          isEmpty: 0
        - rowIndex: 29
          strings:
          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - f05
          - IdleOnEnd
          - 
          - "\u30E2\u30FC\u30B7\u30E7\u30F3\u3068\u3001\u8868\u60C5\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u30BF\u30A4\u30D7\u3082\u540C\u6642\u306B\u6307\u5B9A\u3082\u3067\u304D\u307E\u3059\u3002"
          - 
          - 
          - 
          - or you can set a motion, expression, and the motion play type at the same
            time.
          isEmpty: 0
        - rowIndex: 30
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - Clear
          - 
          - 
          - "\u8868\u60C5\u6307\u5B9A\u306B\u300CClear\u300D\u3068\u3059\u308B\u3068\u3001\u8868\u60C5\u306F\u30C7\u30D5\u30A9\u30EB\u30C8\u72B6\u614B\u306B\u306A\u308A\u307E\u3059\u3002"
          - 
          - 
          - 
          - If you set the expression to "Clear", the expression will be set to default.
          isEmpty: 0
        - rowIndex: 31
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u8868\u60C5\u3068\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u7D44\u307F\u5408\u308F\u305B\u306B\u3088\u3063\u3066\u3001\u4F55\u30D1\u30BF\u30FC\u30F3\u3082\u306E\u8868\u73FE\u304C\u3067\u304D\u308B\u3088\u3046\u306B\u306A\u308B\u306E\u3067\u3001\u305C\u3072\u6D3B\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - 
          - You can create various patterns using different expression and motion
            combinations, give it a try.
          isEmpty: 0
        - rowIndex: 32
          strings: []
          isEmpty: 1
        - rowIndex: 33
          strings:
          - Jump
          - "*Live2D\u7279\u6709\u306E\u518D\u751F"
          isEmpty: 0
        - rowIndex: 34
          strings: []
          isEmpty: 1
        - rowIndex: 35
          strings:
          - "*\u76EE\u30D1\u30C1\u3001\u547C\u5438\u3001\u53E3\u30D1\u30AF"
          isEmpty: 0
        - rowIndex: 36
          strings:
          - 
          - "\u30CF\u30EB"
          - idle
          - 
          - 
          - 
          - 
          - "\u76EE\u30D1\u30C1\uFF08\u307E\u3070\u305F\u304D\uFF09\u3068\u547C\u5438\uFF08\u5168\u4F53\u306E\u7DE9\u3084\u304B\u306A\u63FA\u308C\uFF09\u306F\u3001\u81EA\u52D5\u7684\u306B\u3055\u308C\u307E\u3059\u3002"
          - 
          - 
          - 
          - Eye movement (blinking) and breathing (smooth movement overall) will be
            set automatically.
          isEmpty: 0
        - rowIndex: 37
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u306A\u306E\u3067\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u3053\u308C\u3089\u306E\u52D5\u304D\u3092\u4ED5\u8FBC\u3080\u5FC5\u8981\u306F\u3042\u308A\u307E\u305B\u3093\u3002"
          - 
          - 
          - 
          - "So you don\u2019t need to specify these motions."
          isEmpty: 0
        - rowIndex: 38
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u81EA\u52D5\u76EE\u30D1\u30C1\u3001\u81EA\u52D5\u547C\u5438\u3092\u30AA\u30D5\u306B\u3057\u305F\u308A\u3001\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u4EE5\u5916\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u4E2D\u306F\u30AA\u30D5\u306B\u3082\u3067\u304D\u307E\u3059\u304C"
          - 
          - 
          - 
          - You can turn off auto-blinking and auto-breath when playing non-idle motions,
          isEmpty: 0
        - rowIndex: 39
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "Unity\u5074\u3067\u306E\u5168\u4F53\u4E00\u62EC\u8A2D\u5B9A\u3068\u306A\u308A\u3001\u5BB4\u5074\u304B\u3089\u306F\u64CD\u4F5C\u3059\u308B\u30B3\u30DE\u30F3\u30C9\u306F\u7528\u610F\u3057\u3066\u3044\u306A\u3044\u306E\u3067\u3001\u57FA\u672C\u7684\u306B\u306F\u975E\u63A8\u5968\u3067\u3059\u3002"
          - 
          - 
          - 
          - however, it is set under global settings in Utility and there are no commands
            that can be used from Utage, so it is not recommended.
          isEmpty: 0
        - rowIndex: 40
          strings: []
          isEmpty: 1
        - rowIndex: 41
          strings: []
          isEmpty: 1
        - rowIndex: 42
          strings: []
          isEmpty: 1
        - rowIndex: 43
          strings:
          - 
          - 
          - 
          - 
          - 
          - 
          - 
          - "\uFF5E\u53E3\u30D1\u30AF\u306B\u3064\u3044\u3066\uFF5E"
          - 
          - 
          - 
          - ~About lip synching~
          isEmpty: 0
        - rowIndex: 44
          strings:
          - 
          - "\u30CF\u30EB"
          - idle
          - 
          - 
          - 
          - 
          - "\u30C6\u30AD\u30B9\u30C8\u8868\u793A\u4E2D\u3067\u3042\u308C\u3070\u81EA\u52D5\u3067\u53E3\u30D1\u30AF\u3055\u308C\u307E\u3059\u3002"
          - 
          - 
          - 
          - If the text is being displayed, it will automatically be lip synched.
          isEmpty: 0
        - rowIndex: 45
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30E1\u30C3\u30BB\u30FC\u30B8\u30A6\u30A3\u30F3\u30C9\u30A6\u5185\u304C\u300C\u6587\u5B57\u9001\u308A\u4E2D\u300D\u3067\u3042\u308C\u3070\u53E3\u30D1\u30AF\u304C\u884C\u308F\u308C\u307E\u3059\u3002\u6587\u5B57\u9001\u308A\u304C\u7D42\u308F\u308B\u3068\u3001\u53E3\u30D1\u30AF\u306F\u6B62\u307E\u308A\u307E\u3059\u3002"
          - 
          - 
          - 
          - If it says "sending letters" in the message window, lip synch is enabled.  When
            the letters stop, so will the lip synching.
          isEmpty: 0
        - rowIndex: 46
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30DC\u30A4\u30B9\u30D5\u30A1\u30A4\u30EB\u3092\u9CF4\u3089\u3057\u3066\u3044\u308B\u5834\u5408\u306F\u3001\u97F3\u58F0\u306B\u5408\u308F\u305B\u3066\u53E3\u30D1\u30AF\u3092\u3057\u307E\u3059\u3002"
          - sampleLive2d_01
          - 
          - 
          - When ringing the voice file, it will lip-synch along with the sound.
          isEmpty: 0
        - rowIndex: 47
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "Live2D\u306E\u30B5\u30F3\u30D7\u30EB\u3067\u306FLive2dViewer\u306A\u3069\u3067\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u30DC\u30A4\u30B9\u304C\u4ED5\u8FBC\u307E\u308C\u308B\u3053\u3068\u3082\u591A\u3044\u3067\u3059\u304C"
          - sampleLive2d_02
          - 
          - 
          - 'In the Live2D sample, motion voices may be installed using Live2dViewer, '
          isEmpty: 0
        - rowIndex: 48
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u5BB4\u306E\u5834\u5408\u306F\u3001\u30B7\u30CA\u30EA\u30AA\u30A8\u30AF\u30BB\u30EB\u30D5\u30A1\u30A4\u30EB\u3067\u8A2D\u5B9A\u3059\u308B\u3053\u3068\u3092\u63A8\u5968\u3057\u307E\u3059\u3002"
          - sampleLive2d_03
          - 
          - 
          - but with Utage, it is recommended that you set if from the scenario excel
            file.
          isEmpty: 0
        - rowIndex: 49
          strings:
          - 
          - "\u30CF\u30EB"
          - shake_00
          - 
          - 
          - Loop
          - 
          - "\u3053\u306E\u3088\u3046\u306B\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u81EA\u4F53\u306B\u76EE\u3084\u53E3\u306E\u52D5\u304D\u304C\u5165\u3063\u3066\u3044\u308B\u3068\u3001\u6587\u5B57\u9001\u308A\u304C\u7D42\u308F\u3063\u3066\u3082\u53E3\u30D1\u30AF\u3092\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - As seen here, if the motion itself includes eye/mouth movements, lip-synch
            will continue even after the letter sending is over.
          isEmpty: 0
        - rowIndex: 50
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u53E3\u30D1\u30AF\u306E\u52D5\u304D\u304C\u30C0\u30D6\u3063\u3066\u3057\u307E\u3046\u306E\u3067\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u307B\u3046\u306B\u306F\u53E3\u30D1\u30AF\u3092\u3044\u308C\u305A\u306B\u3001\u81EA\u52D5\u53E3\u30D1\u30AF\u306B\u4EFB\u305B\u308B\u3053\u3068\u3092\u63A8\u5968\u3057\u307E\u3059\u3002"
          - 
          - 
          - 
          - The lip-synch motion will be duplicated, so it is recommended that you
            don't include the lip-synch command in the motion and let auto-lip-synch
            take care of it.
          isEmpty: 0
        - rowIndex: 51
          strings:
          - 
          - "\u30CF\u30EB"
          - shake_00
          - 
          - 
          - 
          - 
          - "\u307E\u305F\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u97F3\u58F0\u3092\u4ED5\u8FBC\u3093\u3067\u3042\u308B\u5834\u5408\u3001\u57FA\u672C\u7684\u306B\u306F\u305D\u306E\u97F3\u58F0\u306F\u7121\u8996\u3055\u308C\u307E\u3059\u3002"
          - 
          - 
          - 
          - Also, if the motion includes sound, the sound will be ignored as a general
            rule.
          isEmpty: 0
        - rowIndex: 52
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u53E3\u30D1\u30AF\u306E\u52D5\u4F5C\u30BF\u30A4\u30DF\u30F3\u30B0\u3092\u30E2\u30FC\u30B7\u30E7\u30F3\u7D42\u4E86\u6642\u3084\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u6642\u306B\u9650\u5B9A\u3057\u305F\u308A\u3001\u4ED5\u8FBC\u3093\u3060\u97F3\u58F0\u3092\u518D\u751F\u3092\u3059\u308B\u3053\u3068\u3082"
          - 
          - 
          - 
          - You can set the lip-synch cue to when the motion ends, limit it to during
            idle motion, or play preinstalled sounds
          isEmpty: 0
        - rowIndex: 53
          strings:
          - 
          - 
          - 
          - 
          - 
          - 
          - 
          - "Unity\u5074\u306E\u8A2D\u5B9A\u3092\u64CD\u4F5C\u3059\u308B\u3053\u3068\u3067\u5909\u3048\u308B\u3053\u3068\u3067\u53EF\u80FD\u3067\u3059\u304C\u3001\u57FA\u672C\u7684\u306B\u306F\u975E\u63A8\u5968\u3067\u3059\u3002"
          - 
          - 
          - 
          - by changing settings in Utility, although this is not recommended.
          isEmpty: 0
        - rowIndex: 54
          strings: []
          isEmpty: 1
        - rowIndex: 55
          strings:
          - Jump
          - "*Live2D\u7279\u6709\u306E\u518D\u751F"
          isEmpty: 0
        - rowIndex: 56
          strings: []
          isEmpty: 1
        - rowIndex: 57
          strings: []
          isEmpty: 1
        - rowIndex: 58
          strings: []
          isEmpty: 1
        - rowIndex: 59
          strings: []
          isEmpty: 1
        - rowIndex: 60
          strings:
          - "*\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90"
          isEmpty: 0
        - rowIndex: 61
          strings:
          - Sprite
          - "\u30DC\u30FC\u30EB"
          - 
          - 
          - -300
          - 250
          isEmpty: 0
        - rowIndex: 62
          strings:
          - 
          - "\u30CF\u30EB"
          - flickHead_00
          - 
          - Clear
          - 
          - 
          - "\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90\u3082\u53EF\u80FD\u3067\u3059\u3002"
          - 
          - 
          - 
          - You can split the scenario by tapping.
          isEmpty: 0
        - rowIndex: 63
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u982D\u304B\u4F53\u3002\u307E\u305F\u306F\u3001\u5DE6\u4E0A\u306E\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u30AF\u30EA\u30C3\u30AF\u3057\u3066\u307F\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - KeepText
          - Head or body.  Or, click the sprite on the top left.
          isEmpty: 0
        - rowIndex: 64
          strings:
          - SelectionClick
          - "*\u30CF\u30EB\u982D\u30AF\u30EA\u30C3\u30AF"
          - 
          - 
          - "\u30CF\u30EB"
          - 
          - head
          isEmpty: 0
        - rowIndex: 65
          strings:
          - SelectionClick
          - "*\u30CF\u30EB\u4F53\u30AF\u30EA\u30C3\u30AF"
          - 
          - 
          - "\u30CF\u30EB"
          - 
          - body
          isEmpty: 0
        - rowIndex: 66
          strings:
          - SelectionClick
          - "*\u30B9\u30D7\u30E9\u30A4\u30C8\u30AF\u30EA\u30C3\u30AF"
          - 
          - 
          - "\u30DC\u30FC\u30EB"
          isEmpty: 0
        - rowIndex: 67
          strings: []
          isEmpty: 1
        - rowIndex: 68
          strings:
          - "*\u30B9\u30D7\u30E9\u30A4\u30C8\u30AF\u30EA\u30C3\u30AF"
          isEmpty: 0
        - rowIndex: 69
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u30B9\u30D7\u30E9\u30A4\u30C8\u304C\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F"
          - 
          - 
          - 
          - Sprite clicked
          isEmpty: 0
        - rowIndex: 70
          strings:
          - Jump
          - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
          isEmpty: 0
        - rowIndex: 71
          strings:
          - "*\u30CF\u30EB\u982D\u30AF\u30EA\u30C3\u30AF"
          isEmpty: 0
        - rowIndex: 72
          strings:
          - 
          - "\u30CF\u30EB"
          - tapBody_00
          - 
          - 
          - 
          - 
          - "\u982D\u304C\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F"
          - 
          - 
          - 
          - Head clicked
          isEmpty: 0
        - rowIndex: 73
          strings:
          - Jump
          - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
          isEmpty: 0
        - rowIndex: 74
          strings:
          - "*\u30CF\u30EB\u4F53\u30AF\u30EA\u30C3\u30AF"
          isEmpty: 0
        - rowIndex: 75
          strings:
          - 
          - "\u30CF\u30EB"
          - tapBody_02
          - 
          - 
          - 
          - 
          - "\u4F53\u304C\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F"
          - 
          - 
          - 
          - Body clicked
          isEmpty: 0
        - rowIndex: 76
          strings:
          - Jump
          - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
          isEmpty: 0
        - rowIndex: 77
          strings: []
          isEmpty: 1
        - rowIndex: 78
          strings:
          - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
          isEmpty: 0
        - rowIndex: 79
          strings:
          - SpriteOff
          isEmpty: 0
        - rowIndex: 80
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u3069\u306E\u90E8\u5206\u3092\u30AF\u30EA\u30C3\u30AF\u3057\u305F\u304B\u3067\u3001\u30B7\u30CA\u30EA\u30AA\u304C\u5206\u5C90\u3067\u304D\u307E\u3059\u3002"
          - 
          - 
          - 
          - The scenario will be split depending on which part was clicked.
          isEmpty: 0
        - rowIndex: 81
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u5F53\u305F\u308A\u5224\u5B9A\u306F\u3001\u3042\u3089\u304B\u3058\u3081Live2DViewer\u306A\u3069\u3067\u8A2D\u5B9A\u3057\u3066\u304A\u3044\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - 
          - Please set the collision detection beforehand using Live2DViewer.
          isEmpty: 0
        - rowIndex: 82
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - "\u305D\u306E\u30C7\u30FC\u30BF\u3092\u4E0B\u306B\u3001Unity\u5074\u3067\u306E\u5165\u529B\u5224\u5B9A\u3092\u884C\u3044\u307E\u3059\u3002"
          - 
          - 
          - 
          - Using these data, the Utility will determine the input.
          isEmpty: 0
        - rowIndex: 83
          strings: []
          isEmpty: 1
        - rowIndex: 84
          strings:
          - Jump
          - "*Live2D\u7279\u6709\u306E\u518D\u751F"
          isEmpty: 0
        name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Sample1
        type: 1
        textLength: 5591
        headerRow: 0
    - key: Sample2
      grid:
        rows:
        - rowIndex: 0
          strings:
          - Command
          - Arg1
          - Arg2
          - Arg3
          - Arg4
          - Arg5
          - Arg6
          - PageCtrl
          - Text
          - Voice
          - VoiceVersion
          - English
          isEmpty: 0
        - rowIndex: 1
          strings:
          - "*\u5BB4\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066"
          - 
          - 
          - 
          - 
          - 
          - 
          - 
          - "\uFF5E\u5BB4\u306E\u63CF\u753B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066\u306E\u57FA\u672C\u52D5\u4F5C\uFF5E"
          - 
          - 
          - ~Basic movements as Utage drawing object~
          isEmpty: 0
        - rowIndex: 2
          strings: []
          isEmpty: 1
        - rowIndex: 3
          strings: []
          isEmpty: 1
        - rowIndex: 4
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u5BB4\u306E\u63CF\u753B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066\u306E\u57FA\u672C\u52D5\u4F5C\u3082\u53EF\u80FD\u3067\u3059\u3002"
          - 
          - 
          - You can apply basic movement as Utage drawing object as well.
          isEmpty: 0
        - rowIndex: 5
          strings:
          - 
          - "\u30B7\u30BA\u30AF"
          - 
          - "\u30AD\u30E3\u30E9\u5DE6"
          - 
          - 
          - 
          - 
          - "\u8907\u6570\u30AD\u30E3\u30E9\u8868\u793A\u306E\u30C6\u30B9\u30C8\u3067\u3059"
          - 
          - 
          - This is a test to display multiple characters.
          isEmpty: 0
        - rowIndex: 6
          strings:
          - 
          - "\u308F\u3093\u3053"
          - 
          - "\u30AD\u30E3\u30E9\u53F3"
          - 
          - 
          - 
          - 
          - "\u8907\u6570\u30AD\u30E3\u30E9\u8868\u793A\u306E\u30C6\u30B9\u30C8\u3067\u3059"
          - 
          - 
          - This is a test to display multiple characters.
          isEmpty: 0
        - rowIndex: 7
          strings:
          - 
          - "Unity\u3061\u3083\u3093"
          - 
          - "\u30AD\u30E3\u30E9\u53F3"
          - 
          - 
          - 
          - 
          - "\u30AD\u30E3\u30E9\u306E\u8868\u793A\u5165\u308C\u66FF\u3048\u3067\u3059\u3002"
          - 
          - 
          - The character is being swapped.
          isEmpty: 0
        - rowIndex: 8
          strings:
          - 
          - "Unity\u3061\u3083\u3093"
          - m_01
          - 
          - -300
          - 100
          - 
          - 
          - "\u4F4D\u7F6E\u3092\u5909\u66F4\u3057\u307E\u3059\u3002"
          - 
          - 
          - Changing location.
          isEmpty: 0
        - rowIndex: 9
          strings:
          - 
          - "\u30B7\u30BA\u30AF"
          - tapBody_00
          - 
          - 
          - 
          - 
          - 
          - "\u30AD\u30E3\u30E9\u3092\u8907\u6570\u8868\u793A\u3059\u308B\u3068\u304D\u306F\u3001\u91CD\u306A\u3063\u305F\u3068\u304D\u306B\u3081\u308A\u8FBC\u307E\u306A\u3044\u3088\u3046\u306B\u6CE8\u610F\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - When displaying multiple characters, make sure they do not overlap each
            other.
          isEmpty: 0
        - rowIndex: 10
          strings:
          - 
          - "Unity\u3061\u3083\u3093"
          - 
          - 
          - 
          - 
          - 
          - 
          - "Layer\u306ESortOrder\u306FZ\u5024\u306B\u5F71\u97FF\u3059\u308B\u306E\u3067\u3001SortOrder\u306E\u5DEE\u304C\u5927\u304D\u304F\u306A\u308B\u3088\u3046\u306B\u8ABF\u6574\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
          - 
          - 
          - The SortOrder in Layer affects the Z value, so adjust the values to increase
            the gap between the Sort Order.
          isEmpty: 0
        - rowIndex: 11
          strings:
          - 
          - "\u30B7\u30BA\u30AF"
          - tapBody_01
          - 
          - 
          - 
          - 
          - 
          - "SortOrder\u306EZ\u5024\u3078\u306E\u5F71\u97FF\u306E\u5EA6\u5408\u3044\u306F\u3001GraphicManger\u306ESortOderToZUnits\u3067\u8ABF\u6574\u3067\u304D\u307E\u3059\u3002"
          - 
          - 
          - You can adjust the SortOrder effect on the Z value by changing the SortOrderToZUnits
            in GraphicManager.
          isEmpty: 0
        - rowIndex: 12
          strings:
          - CharacterOff
          - "Unity\u3061\u3083\u3093"
          isEmpty: 0
        - rowIndex: 13
          strings:
          - 
          - "\u30B7\u30BA\u30AF"
          - tapBody_02
          - 
          - 
          - 
          - 
          - 
          - "\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u6D88\u3059"
          - 
          - 
          - Erase character
          isEmpty: 0
        - rowIndex: 14
          strings: []
          isEmpty: 1
        - rowIndex: 15
          strings: []
          isEmpty: 1
        - rowIndex: 16
          strings: []
          isEmpty: 1
        - rowIndex: 17
          strings:
          - Param
          - no_haru=2
          isEmpty: 0
        - rowIndex: 18
          strings:
          - CharacterOff
          - "\u30CF\u30EB"
          isEmpty: 0
        - rowIndex: 19
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u8868\u793A\u30D1\u30BF\u30FC\u30F3\u5909\u66F4"
          - 
          - 
          - Change display pattern
          isEmpty: 0
        - rowIndex: 20
          strings: []
          isEmpty: 1
        - rowIndex: 21
          strings: []
          isEmpty: 1
        - rowIndex: 22
          strings: []
          isEmpty: 1
        - rowIndex: 23
          strings: []
          isEmpty: 1
        - rowIndex: 24
          strings:
          - Shake
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - PageWait
          isEmpty: 0
        - rowIndex: 25
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u63FA\u3089\u3059"
          - 
          - 
          - Swing
          isEmpty: 0
        - rowIndex: 26
          strings: []
          isEmpty: 1
        - rowIndex: 27
          strings: []
          isEmpty: 1
        - rowIndex: 28
          strings:
          - Tween
          - "\u30CF\u30EB"
          - MoveTo
          - x=300
          - 
          - 
          - PageWait
          isEmpty: 0
        - rowIndex: 29
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u52D5\u304B\u3059"
          - 
          - 
          - Move
          isEmpty: 0
        - rowIndex: 30
          strings:
          - Tween
          - "\u30CF\u30EB"
          - ColorTo
          - color=red
          - 
          - 
          - PageWait
          isEmpty: 0
        - rowIndex: 31
          strings:
          - 
          - "\u30CF\u30EB"
          - 
          - 
          - 
          - 
          - 
          - 
          - "\u30AB\u30E9\u30FC\u5909\u66F4"
          - 
          - 
          - Change color
          isEmpty: 0
        - rowIndex: 32
          strings: []
          isEmpty: 1
        - rowIndex: 33
          strings: []
          isEmpty: 1
        - rowIndex: 34
          strings:
          - Param
          - no_haru=1
          isEmpty: 0
        - rowIndex: 35
          strings: []
          isEmpty: 1
        - rowIndex: 36
          strings: []
          isEmpty: 1
        - rowIndex: 37
          strings:
          - Jump
          - "*\u30C8\u30C3\u30D7"
          isEmpty: 0
        name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Sample2
        type: 1
        textLength: 1187
        headerRow: 0
