%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 8
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 9856eecfcd6b8df42ac2ebd73cc36dff, type: 3}
  m_Name: SampleLive2D.book
  m_EditorClassIdentifier: 
  importVersion: 0
  gridList:
  - rows:
    - rowIndex: 0
      strings:
      - CharacterName
      - NameText
      - Pattern
      - Pivot
      - Scale
      - Conditional
      - FileName
      - FileType
      - Version
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "\u30CF\u30EB"
      - 
      - "\u901A\u5E38"
      - Bottom
      - .2
      - 
      - haru/haru.model.json
      - Live2D
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings:
      - 
      - 
      - 
      - Bottom
      - .2
      - no_haru==2
      - haru/haru_02.model.json
      - Live2D
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - "\u30B7\u30BA\u30AF"
      - 
      - 
      - Bottom
      - .4
      - 
      - shizuku/shizuku.model.json
      - Live2D
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - "\u308F\u3093\u3053"
      - 
      - 
      - y=-0.5
      - .4
      - 
      - wanko/wanko.model.json
      - Live2D
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - "Unity\u3061\u3083\u3093"
      - 
      - 
      - y=0
      - .4
      - 
      - UnityChan/model.json
      - Live2D
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Character
    type: 1
    textLength: 278
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Label
      - Type
      - Pivot
      - Scale
      - FileName
      - FileType
      - Version
      - Thumbnail
      - ThumbnailVersion
      - CgCategolly
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "\u80CC\u666F\u305D\u306E1"
      - Bg
      - 
      - 
      - TutorialBg1.png
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - "\u96C6\u5408"
      - Event
      - 
      - .5
      - syuugou.jpg
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - "\u30DC\u30FC\u30EB"
      - Sprite
      - 
      - 
      - ball.png
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Texture
    type: 1
    textLength: 137
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - ScenarioLabel
      - Title
      - Thumbnail
      - ThumbnailVersion
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:SceneGallery
    type: 1
    textLength: 43
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Label
      - Type
      - FileName
      - Streaming
      - Version
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Sound
    type: 1
    textLength: 33
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - LayerName
      - Type
      - X
      - Y
      - Order
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "\u80CC\u666F"
      - Bg
      - 0
      - 0
      - 0
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings:
      - "\u30B9\u30D7\u30E9\u30A4\u30C8"
      - Sprite
      - 0
      - 0
      - 100
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - "\u30AD\u30E3\u30E9\u4E2D\u592E"
      - Character
      - 0
      - -350
      - 200
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - "\u30AD\u30E3\u30E9\u5DE6"
      - Character
      - -250
      - -350
      - 190
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - "\u30AD\u30E3\u30E9\u53F3"
      - Character
      - 250
      - -350
      - 190
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 6
      strings:
      - "3D\u30AD\u30E3\u30E9"
      - Character
      - 0
      - 0
      - 200
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Layer
    type: 1
    textLength: 131
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Key
      - Japanese
      - English
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "//UI\u7CFB"
      isEmpty: 0
      isCommentOut: 1
    - rowIndex: 2
      strings:
      - Yes
      - "\u306F\u3044"
      - Yes
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - No
      - "\u3044\u3044\u3048"
      - No
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - Ok
      - OK
      - OK
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - Cancel
      - "\u30AD\u30E3\u30F3\u30BB\u30EB"
      - Cancel
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 6
      strings:
      - Back
      - "\u3082\u3069\u308B"
      - Back
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 7
      strings:
      - Clear
      - "\u30AF\u30EA\u30A2"
      - Clear
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 8
      strings:
      - Retry
      - "\u30EA\u30C8\u30E9\u30A4"
      - Retry
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 9
      strings:
      - History
      - "\u5C65\u6B74"
      - History
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 10
      strings:
      - Save
      - "\u30BB\u30FC\u30D6"
      - Save
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 11
      strings:
      - Load
      - "\u30ED\u30FC\u30C9"
      - Load
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 12
      strings:
      - On
      - "\u30AA\u30F3"
      - On
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 13
      strings:
      - Off
      - "\u30AA\u30D5"
      - Off
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 14
      strings:
      - None
      - "\u306A\u3057"
      - None
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 15
      strings:
      - Skip
      - "\u30B9\u30AD\u30C3\u30D7"
      - Skip
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 16
      strings:
      - Sound
      - "\u30B5\u30A6\u30F3\u30C9"
      - Sound
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 17
      strings:
      - Review
      - "\u30EC\u30D3\u30E5\u30FC"
      - Review
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 18
      strings:
      - Restore
      - "\u30EA\u30B9\u30C8\u30A2"
      - Restore
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 19
      strings:
      - QuitGame
      - "\u30B2\u30FC\u30E0\u3092\u7D42\u4E86\u3057\u307E\u3059\u304B\uFF1F"
      - Quit Game?
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 20
      strings:
      - DebugInfo
      - "\u25CF\u30C7\u30D0\u30C3\u30B0\u60C5\u5831"
      - Debug Info
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 21
      strings:
      - DebugLog
      - "\u25CF\u30C7\u30D0\u30C3\u30B0\u30ED\u30B0"
      - Debug Log
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 22
      strings:
      - DebugMenu
      - "\u25CF\u30C7\u30D0\u30C3\u30B0\u30E1\u30CB\u30E5\u30FC"
      - Debug Memu
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 23
      strings:
      - DeleteSaveAndQuit
      - "\u30BB\u30FC\u30D6\u6D88\u53BB\uFF06\u7D42\u4E86"
      - Delete Save
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 24
      strings:
      - DeleteCacheFile
      - "\uFF77\uFF6C\uFF6F\uFF7C\uFF6D\uFF8C\uFF67\uFF72\uFF99\u524A\u9664"
      - Delete Cache
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 25
      strings:
      - Language
      - "\u8A00\u8A9E"
      - Language
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 26
      strings:
      - DeleteAllSaveDataFilesTitle
      - "\u300C\u5BB4\u300D\u306E\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u3092\u6D88\u53BB"
      - Delete save data of "Utage"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 27
      strings:
      - DeleteAllSaveDataFilesMessage
      - "\u300C\u5BB4\u300D\u306E\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u3092\u5168\u3066\u6D88\u53BB\u3057\u307E\u3059\u304B\uFF1F"
      - Are you sure you want to clear all saved data of "Utage"?
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 28
      strings:
      - DeleteAllCacheFilesTitle
      - "\u300C\u5BB4\u300D\u306E\u30AD\u30E3\u30C3\u30B7\u30E5\u30D5\u30A1\u30A4\u30EB\u3092\u6D88\u53BB"
      - Delete cache files of "Utage"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 29
      strings:
      - DeleteAllCacheFilesMessage
      - "\u300C\u5BB4\u300D\u306E\u30AD\u30E3\u30C3\u30B7\u30E5\u30D5\u30A1\u30A4\u30EB\u3092\u5168\u3066\u6D88\u53BB\u3057\u307E\u3059\u304B\uFF1F"
      - Are you sure you want to clear all cache files of "Utage"?
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 30
      strings:
      - DeleteAllOutputFilesTitle
      - "\u300C\u5BB4\u300D\u306E\u51FA\u529B\u30D5\u30A1\u30A4\u30EB\u3092\u6D88\u53BB"
      - Delete output files of "Utage"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 31
      strings:
      - DeleteAllOutputFilesMessage
      - "\u300C\u5BB4\u300D\u306E\u51FA\u529B\u30D5\u30A1\u30A4\u30EB\uFF08\u30BB\u30FC\u30D6\u30C7\u30FC\u30BF\u3068\u30AD\u30E3\u30C3\u30B7\u30E5\u30D5\u30A1\u30A4\u30EB\uFF09\u3092\u5168\u3066\u6D88\u53BB\u3057\u307E\u3059\u304B\uFF1F"
      - Are you sure you want to clear all (cache file and save data) output file
        of "Utage"?
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 32
      strings:
      - Downloading
      - "\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u4E2D\u3067\u3059..."
      - Downloading...
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 33
      strings:
      - DownloadFinished
      - "\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u5B8C\u4E86\uFF01"
      - Download Finished!
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 34
      strings:
      - WarningNotOnline
      - "\u30CD\u30C3\u30C8\u30EF\u30FC\u30AF\u306B\u3064\u306A\u304C\u3063\u3066\u3044\u307E\u305B\u3093"
      - Warning! Not Online
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 35
      strings:
      - WarningNotWifi
      - "\u30B5\u30A4\u30BA\u306E\u5927\u304D\u3044\u30C7\u30FC\u30BF\u304C\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u3055\u308C\u307E\u3059\u3002Wifi\u63A5\u7D9A\u3067\u306F\u306A\u3044\u3067\u3059\u304C\u3088\u308D\u3057\u3044\u3067\u3059\u304B\u3002"
      - Warning! Not Wifi
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 36
      strings:
      - ChangeCurrentProject
      - "\u73FE\u5728\u306E\u30B7\u30CA\u30EA\u30AA\u30D7\u30ED\u30B8\u30A7\u30AF\u30C8\u30D5\u30A1\u30A4\u30EB\u3092\u5909\u66F4\u3057\u307E\u3059"
      - Change Current Scenario Data Project
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 37
      strings:
      - VersionUpScene
      - "\u5BB4\u306E\u30B7\u30FC\u30F3\u3092\u30D0\u30FC\u30B8\u30E7\u30F3\u30A2\u30C3\u30D7\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\u3088\u308D\u3057\u3044\u3067\u3059\u304B"
      - "Current UTAGE scene should be upgraded. Is it OK\uFF1F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 38
      strings:
      - VersionUpScenario
      - "\u5BB4\u306E\u30B7\u30CA\u30EA\u30AA\u3092\u518D\u30A4\u30F3\u30DD\u30FC\u30C8\u3057\u3066\u30D0\u30FC\u30B8\u30E7\u30F3\u30A2\u30C3\u30D7\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\u3088\u308D\u3057\u3044\u3067\u3059\u304B"
      - "Current UTAGE Scenario should be upgraded. Is it OK\uFF1F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 39
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 40
      strings:
      - StartGame
      - "\u306F\u3058\u3081\u304B\u3089"
      - Start Game
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 41
      strings:
      - Load
      - "\u30ED\u30FC\u30C9"
      - Load
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 42
      strings:
      - Config
      - "\u30B3\u30F3\u30D5\u30A3\u30B0"
      - Config
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 43
      strings:
      - Back
      - "\u623B\u308B"
      - Back
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 44
      strings:
      - Title
      - "\u30BF\u30A4\u30C8\u30EB"
      - Title
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 45
      strings:
      - ResetDefault
      - "\uFF83\uFF9E\uFF8C\uFF6B\uFF99\uFF84\\n\u306B\u623B\u3059"
      - Reset\nDefault
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 46
      strings:
      - MessageSpeed
      - "\u30E1\u30C3\u30BB\u30FC\u30B8\u901F\u5EA6"
      - Message speed
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 47
      strings:
      - AutoMessageSpeed
      - "\u81EA\u52D5\u30E1\u30C3\u30BB\u30FC\u30B8\u901F\u5EA6"
      - Auto message speed
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 48
      strings:
      - WindowTransparent
      - "\u30A6\u30A4\u30F3\u30C9\u30A6\u306E\u900F\u660E\u5EA6"
      - Window transparent
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 49
      strings:
      - SkipUnread
      - "\u672A\u8AAD\u3067\u3082\u30B9\u30AD\u30C3\u30D7\u3059\u308B"
      - Skip unread
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 50
      strings:
      - SkipReleasedBySelection
      - "\u9078\u629E\u80A2\u3067\u30B9\u30AD\u30C3\u30D7\u89E3\u9664"
      - Skip released by selection
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 51
      strings:
      - SendMesssageByMouseWheel
      - "\u30DE\u30A6\u30B9\u30DB\u30A4\u30FC\u30EB\u3067\\n\u6587\u5B57\u9001\u308A"
      - Send messsage\nby mouse wheel
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 52
      strings:
      - FullScreen
      - "\u30D5\u30EB\u30B9\u30AF\u30EA\u30FC\u30F3\u8868\u793A"
      - Full screen
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 53
      strings:
      - SoundVolume
      - "\u97F3\u91CF"
      - Sound volume
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 54
      strings:
      - All
      - "\u5168\u4F53"
      - All
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 55
      strings:
      - Bgm
      - BGM
      - BGM
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 56
      strings:
      - Se
      - SE
      - SE
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 57
      strings:
      - Ambience
      - "\u74B0\u5883\u97F3"
      - Ambience
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 58
      strings:
      - Voice
      - "\u30DC\u30A4\u30B9"
      - Voice
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 59
      strings:
      - ContinueUntilNext
      - "\u6B21\u306E\u97F3\u58F0\u307E\u3067\u518D\u751F\u3092\u7D9A\u3051\u308B"
      - Continue until next
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 60
      strings:
      - StopOnClick
      - "\u30AF\u30EA\u30C3\u30AF\u3067\u505C\u6B62"
      - StopOnClick
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 61
      strings:
      - CgGallery
      - "CG\u56DE\u60F3"
      - Cg Gallery
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 62
      strings:
      - SceneGallery
      - "\u30B7\u30FC\u30F3\u56DE\u60F3"
      - Scene Gallery
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 63
      strings:
      - SoundRoom
      - "\u30B5\u30A6\u30F3\u30C9\u30EB\u30FC\u30E0"
      - Sound Room
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 64
      strings:
      - Gallery
      - "\u30AE\u30E3\u30E9\u30EA\u30FC"
      - Gallery
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 65
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 66
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 67
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 68
      strings:
      - "\u30CF\u30EB"
      - "\u30CF\u30EB"
      - Haru
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 69
      strings:
      - "\u30B7\u30BA\u30AF"
      - "\u30B7\u30BA\u30AF"
      - Shizuku
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 70
      strings:
      - "\u308F\u3093\u3053"
      - "\u308F\u3093\u3053"
      - Wanko
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 71
      strings:
      - "Unity\u3061\u3083\u3093"
      - "Unity\u3061\u3083\u3093"
      - Unity-Chan
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Localize
    type: 1
    textLength: 2206
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Name
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - Type
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings:
      - FileType
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:ParamTbl{}
    type: 1
    textLength: 16
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Label
      - Type
      - Value
      - FileType
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - no_haru
      - Int
      - 0
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Param
    type: 1
    textLength: 33
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Name
      - PARAM_TERE
      - PARAM_BUST_Y
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - Type
      - Float
      - Float
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings:
      - FileType
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - "\u30CF\u30EB"
      - .5
      - .5
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - "\u30B7\u30BA\u30AF"
      - .5
      - .5
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Live2dParamTbl{}
    type: 1
    textLength: 61
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Command
      - Arg1
      - Arg2
      - Arg3
      - Arg4
      - Arg5
      - Arg6
      - PageCtrl
      - Text
      - Voice
      - VoiceVersion
      - English
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - Bg
      - "\u80CC\u666F\u305D\u306E1"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - "*\u30C8\u30C3\u30D7"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - CharacterOff
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - Selection
      - "*Live2D\u7279\u6709\u306E\u518D\u751F"
      - 
      - 
      - 
      - 
      - 
      - 
      - "Live2D\u7279\u6709\u306E\u518D\u751F"
      - 
      - 
      - Live2D specific playback
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 6
      strings:
      - Selection
      - "*\u5BB4\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u5BB4\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066"
      - 
      - 
      - As Utage object
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 7
      strings:
      - Selection
      - "*\u62E1\u5F35"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u62E1\u5F35"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 8
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 9
      strings:
      - "*Live2D\u7279\u6709\u306E\u518D\u751F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 10
      strings:
      - CharacterOff
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 11
      strings:
      - Selection
      - "*\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F"
      - 
      - 
      - Motion playback
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 12
      strings:
      - Selection
      - "*\u8868\u60C5\u5909\u66F4"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u8868\u60C5\u5909\u66F4"
      - 
      - 
      - Change expression
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 13
      strings:
      - Selection
      - "*\u76EE\u30D1\u30C1\u3001\u547C\u5438\u3001\u53E3\u30D1\u30AF"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u76EE\u30D1\u30C1\u3001\u547C\u5438\u3001\u53E3\u30D1\u30AF"
      - 
      - 
      - Eye movement, breathing, lip-synch
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 14
      strings:
      - Selection
      - "*\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90\u306B\u3064\u3044\u3066"
      - 
      - 
      - Splitting scenarios by tapping
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 15
      strings:
      - Selection
      - "*\u30C8\u30C3\u30D7"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u623B\u308B"
      - 
      - 
      - Go back
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 16
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 17
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 18
      strings:
      - "*\u62E1\u5F35"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 19
      strings:
      - Selection
      - "*\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u9023\u643A"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u9023\u643A"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 20
      strings:
      - Selection
      - "*\u30C8\u30C3\u30D7"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u623B\u308B"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 21
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 22
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 23
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 24
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 25
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 26
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 27
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 28
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 29
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 30
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 31
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 32
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 33
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 34
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 35
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 36
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 37
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 38
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 39
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 40
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 41
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 42
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 43
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 44
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 45
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 46
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 47
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 48
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 49
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 50
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 51
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 52
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 53
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 54
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 55
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 56
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 57
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 58
      strings: []
      isEmpty: 1
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Start
    type: 1
    textLength: 503
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Command
      - Arg1
      - Arg2
      - Arg3
      - Arg4
      - Arg5
      - Arg6
      - Text
      - Voice
      - VoiceVersion
      - PageCtrl
      - English
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "*\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "Live2D\u306E\u30B5\u30F3\u30D7\u30EB\u3067\u3059\u3002"
      - 
      - 
      - 
      - Live2D sample
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "Arg2\u306B\u30E2\u30FC\u30B7\u30E7\u30F3\u540D\u3092\u6307\u5B9A\u3059\u308B\u3068\u3001\u305D\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u6700\u521D\u304B\u3089\u518D\u751F\u3092\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - If you set the motion name to Arg2, the specified motion will be played first.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 5
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 6
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 7
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u5F8C\u306F\u57FA\u672C\u305D\u306E\u30DD\u30FC\u30BA\u3067\u6B62\u307E\u308A\u307E\u3059\u3002"
      - 
      - 
      - 
      - After the motion is played, it will freeze at that pose.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 8
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u3067\u306F\u300CNoReplay\u300D\u300CLoop\u300D\u300CIdleOnEnd\u300D\u3068\u3044\u3046\u7279\u6B8A\u306A\u518D\u751F\u30BF\u30A4\u30D7\u3092\u8A2D\u5B9A\u3067\u304D\u307E\u3059\u3002"
      - 
      - 
      - 
      - You can choose special play types such as "NoReplay", "Loop", "IdleOnEnd"
        when playing motions.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 9
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - IdleOnEnd
      - 
      - "\u300CIdleOnEnd\u300D\uFF1A\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u518D\u751F\u5F8C\u3001\u30A2\u30A4\u30C9\u30EB\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u30E9\u30F3\u30C0\u30E0\u3067\u518D\u751F\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - '"IdleOnEnd": After the motion is played, idle-type motion will be played
        at random.'
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 10
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - Loop
      - 
      - "\u300CLoop\u300D\uFF1A\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u30EB\u30FC\u30D7\u518D\u751F\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - '"Loop": The motion will be played on a loop.'
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 11
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - NoReplay
      - 
      - "\u300CNoReplay\u300D\uFF1A\u76F4\u524D\u304C\u540C\u3058\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u5834\u5408\u306F\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u3092\u3057\u306A\u304A\u3055\u306A\u3044\u3088\u3046\u306B\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - '"NoReplay": If the same motion is specified right before, the motion replay
        will be disabled.'
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 12
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u300CNoReplay\u300D\u306F\u3001Loop\u3092\u3068\u3081\u308B\u5834\u5408\u306B\u3082\u4F7F\u3048\u307E\u3059\u3057\u3001\u30B7\u30CA\u30EA\u30AA\u306E\u5408\u6D41\u70B9\u3084\u30B8\u30E3\u30F3\u30D7\u5148\u76F4\u5F8C\u306A\u3069\u3001"
      - 
      - 
      - 
      - '"NoReplay" can be used to stop loops, for points where the scenarios meet,
        or right after the jump,'
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 13
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u76F4\u524D\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u308F\u304B\u3089\u306A\u3044\u5834\u5408\u306B\u3001\u540C\u3058\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u518D\u3073\u518D\u751F\u3059\u308B\u306E\u3092\u907F\u3051\u308B\u5834\u5408\u306A\u3069\u306B\u4F7F\u3063\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - use this feature to disable motion replay when you do not know what the motion
        right before is.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 14
      strings:
      - 
      - "\u30CF\u30EB"
      - tap_body
      - 
      - 
      - 
      - 
      - "\u307E\u305F\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u540D\u3067\u306F\u306A\u304F\u30B0\u30EB\u30FC\u30D7\u540D\u3092\u6307\u5B9A\u3059\u308B\u3068\u3001\u305D\u306E\u30B0\u30EB\u30FC\u30D7\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u3092\u30E9\u30F3\u30C0\u30E0\u518D\u751F\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - Also, if you specify a group name instead of the motion name, the group motion
        will be played at random.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 15
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "Loop\u3084IdleOnEnd\u306A\u3069\u30E2\u30FC\u30B7\u30E7\u30F3\u30BF\u30A4\u30D7\u306F\u6307\u5B9A\u3067\u304D\u307E\u305B\u3093\u3002"
      - 
      - 
      - 
      - You cannot specify Loop or IdleOnEnd motion types.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 16
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u307E\u305F\u3001\u30B0\u30EB\u30FC\u30D7\u540D\u306F\u3001Live2dViewer\u306A\u3069\u3067\u3042\u3089\u304B\u3058\u3081\u8A2D\u5B9A\u3057\u3066\u304A\u3044\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - Also, please set the group name beforehand using Live2dViewer.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 17
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 18
      strings:
      - 
      - 
      - 
      - 
      - 
      - 
      - 
      - "\uFF5E\u30A2\u30A4\u30C9\u30EB\uFF08idle\uFF09\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u3064\u3044\u3066\uFF5E"
      - 
      - 
      - 
      - ~About Idle-type motions~
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 19
      strings:
      - 
      - "\u30CF\u30EB"
      - idle
      - 
      - 
      - 
      - 
      - "\u5F85\u6A5F\u6642\u306E\u57FA\u672C\u30DD\u30FC\u30BA\u3068\u3057\u3066\u3001\u30A2\u30A4\u30C9\u30EB\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u3042\u308A\u307E\u3059\u3002"
      - 
      - 
      - 
      - Idle motions are used as a basic pose during stand-by.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 20
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30AD\u30E3\u30E9\u306E\u8868\u793A\u76F4\u5F8C\u306A\u3069\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u4F55\u3082\u8A2D\u5B9A\u3055\u308C\u3066\u306A\u3044\u5834\u5408\u306F\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u304C\u30E9\u30F3\u30C0\u30E0\u518D\u751F\u3055\u308C\u307E\u3059\u3002"
      - 
      - 
      - 
      - When the character appears and there is no motion set, the idle motion will
        be played at random.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 21
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - IdleOnEnd
      - 
      - "\u307E\u305F\u3001IdleOnEnd\u306E\u3088\u3046\u306B\u3001\u7279\u5B9A\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u518D\u751F\u5F8C\u306B\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u30E9\u30F3\u30C0\u30E0\u518D\u751F\u3092\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u307E\u3059\u3002"
      - 
      - 
      - 
      - Also, as seen with IdleOnEnd, you can randomly play idol motions after playing
        a specific motion.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 22
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30A2\u30A4\u30C9\u30EB\u7CFB\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u306F\u3001Live2DViewer\u306A\u3069\u3067\u3042\u3089\u304B\u3058\u3081\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u30B0\u30EB\u30FC\u30D7\u540D\u3092\u300Cidle\u300D\u3068\u8A2D\u5B9A\u3057\u3066\u304A\u3044\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - For idle-type motions, please set the group name to "idle" beforehand using
        Live2DViewer.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 23
      strings:
      - Jump
      - "*Live2D\u7279\u6709\u306E\u518D\u751F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 24
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 25
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 26
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 27
      strings:
      - "*\u8868\u60C5\u5909\u66F4"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 28
      strings:
      - 
      - "\u30CF\u30EB"
      - idle
      - 
      - f01
      - 
      - 
      - "\u30E2\u30FC\u30B7\u30E7\u30F3\u3068\u306F\u5225\u306B\u3001\u8868\u60C5\u3092\u8A2D\u5B9A\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u307E\u3059\u3002"
      - 
      - 
      - 
      - You can set expressions on top of motions.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 29
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - f02
      - 
      - 
      - "\u8868\u60C5\u5909\u66F4\u3092\u304A\u3053\u306A\u3046"
      - 
      - 
      - 
      - Change expression
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 30
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - f03
      - 
      - 
      - "\u8868\u60C5\u5909\u66F4\u3092\u304A\u3053\u306A\u3046"
      - 
      - 
      - 
      - Change expression
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 31
      strings:
      - 
      - "\u30CF\u30EB"
      - shake_00
      - 
      - f04
      - 
      - 
      - "\u30E2\u30FC\u30B7\u30E7\u30F3\u3068\u3001\u8868\u60C5\u6307\u5B9A\u3092\u540C\u6642\u306B\u3059\u308B\u3053\u3068\u3082\u53EF\u80FD\u3067\u3059\u3057"
      - 
      - 
      - 
      - You can set a motion and an expression at the same time,
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 32
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - f05
      - IdleOnEnd
      - 
      - "\u30E2\u30FC\u30B7\u30E7\u30F3\u3068\u3001\u8868\u60C5\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u30BF\u30A4\u30D7\u3082\u540C\u6642\u306B\u6307\u5B9A\u3082\u3067\u304D\u307E\u3059\u3002"
      - 
      - 
      - 
      - or you can set a motion, expression, and the motion play type at the same
        time.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 33
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - Clear
      - 
      - 
      - "\u8868\u60C5\u6307\u5B9A\u306B\u300CClear\u300D\u3068\u3059\u308B\u3068\u3001\u8868\u60C5\u306F\u30C7\u30D5\u30A9\u30EB\u30C8\u72B6\u614B\u306B\u306A\u308A\u307E\u3059\u3002"
      - 
      - 
      - 
      - If you set the expression to "Clear", the expression will be set to default.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 34
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u8868\u60C5\u3068\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u7D44\u307F\u5408\u308F\u305B\u306B\u3088\u3063\u3066\u3001\u4F55\u30D1\u30BF\u30FC\u30F3\u3082\u306E\u8868\u73FE\u304C\u3067\u304D\u308B\u3088\u3046\u306B\u306A\u308B\u306E\u3067\u3001\u305C\u3072\u6D3B\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - You can create various patterns using different expression and motion combinations,
        give it a try.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 35
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 36
      strings:
      - Jump
      - "*Live2D\u7279\u6709\u306E\u518D\u751F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 37
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 38
      strings:
      - "*\u76EE\u30D1\u30C1\u3001\u547C\u5438\u3001\u53E3\u30D1\u30AF"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 39
      strings:
      - 
      - "\u30CF\u30EB"
      - idle
      - 
      - 
      - 
      - 
      - "\u76EE\u30D1\u30C1\uFF08\u307E\u3070\u305F\u304D\uFF09\u3068\u547C\u5438\uFF08\u5168\u4F53\u306E\u7DE9\u3084\u304B\u306A\u63FA\u308C\uFF09\u306F\u3001\u81EA\u52D5\u7684\u306B\u3055\u308C\u307E\u3059\u3002"
      - 
      - 
      - 
      - Eye movement (blinking) and breathing (smooth movement overall) will be set
        automatically.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 40
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u306A\u306E\u3067\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u3053\u308C\u3089\u306E\u52D5\u304D\u3092\u4ED5\u8FBC\u3080\u5FC5\u8981\u306F\u3042\u308A\u307E\u305B\u3093\u3002"
      - 
      - 
      - 
      - "So you don\u2019t need to specify these motions."
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 41
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u81EA\u52D5\u76EE\u30D1\u30C1\u3001\u81EA\u52D5\u547C\u5438\u3092\u30AA\u30D5\u306B\u3057\u305F\u308A\u3001\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u4EE5\u5916\u306E\u30E2\u30FC\u30B7\u30E7\u30F3\u518D\u751F\u4E2D\u306F\u30AA\u30D5\u306B\u3082\u3067\u304D\u307E\u3059\u304C"
      - 
      - 
      - 
      - You can turn off auto-blinking and auto-breath when playing non-idle motions,
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 42
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "Unity\u5074\u3067\u306E\u5168\u4F53\u4E00\u62EC\u8A2D\u5B9A\u3068\u306A\u308A\u3001\u5BB4\u5074\u304B\u3089\u306F\u64CD\u4F5C\u3059\u308B\u30B3\u30DE\u30F3\u30C9\u306F\u7528\u610F\u3057\u3066\u3044\u306A\u3044\u306E\u3067\u3001\u57FA\u672C\u7684\u306B\u306F\u975E\u63A8\u5968\u3067\u3059\u3002"
      - 
      - 
      - 
      - however, it is set under global settings in Utility and there are no commands
        that can be used from Utage, so it is not recommended.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 43
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 44
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 45
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 46
      strings:
      - 
      - 
      - 
      - 
      - 
      - 
      - 
      - "\uFF5E\u53E3\u30D1\u30AF\u306B\u3064\u3044\u3066\uFF5E"
      - 
      - 
      - 
      - ~About lip synching~
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 47
      strings:
      - 
      - "\u30CF\u30EB"
      - idle
      - 
      - 
      - 
      - 
      - "\u30C6\u30AD\u30B9\u30C8\u8868\u793A\u4E2D\u3067\u3042\u308C\u3070\u81EA\u52D5\u3067\u53E3\u30D1\u30AF\u3055\u308C\u307E\u3059\u3002"
      - 
      - 
      - 
      - If the text is being displayed, it will automatically be lip synched.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 48
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30E1\u30C3\u30BB\u30FC\u30B8\u30A6\u30A3\u30F3\u30C9\u30A6\u5185\u304C\u300C\u6587\u5B57\u9001\u308A\u4E2D\u300D\u3067\u3042\u308C\u3070\u53E3\u30D1\u30AF\u304C\u884C\u308F\u308C\u307E\u3059\u3002\u6587\u5B57\u9001\u308A\u304C\u7D42\u308F\u308B\u3068\u3001\u53E3\u30D1\u30AF\u306F\u6B62\u307E\u308A\u307E\u3059\u3002"
      - 
      - 
      - 
      - If it says "sending letters" in the message window, lip synch is enabled.  When
        the letters stop, so will the lip synching.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 49
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30DC\u30A4\u30B9\u30D5\u30A1\u30A4\u30EB\u3092\u9CF4\u3089\u3057\u3066\u3044\u308B\u5834\u5408\u306F\u3001\u97F3\u58F0\u306B\u5408\u308F\u305B\u3066\u53E3\u30D1\u30AF\u3092\u3057\u307E\u3059\u3002"
      - sampleLive2d_01
      - 
      - 
      - When ringing the voice file, it will lip-synch along with the sound.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 50
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "Live2D\u306E\u30B5\u30F3\u30D7\u30EB\u3067\u306FLive2dViewer\u306A\u3069\u3067\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u30DC\u30A4\u30B9\u304C\u4ED5\u8FBC\u307E\u308C\u308B\u3053\u3068\u3082\u591A\u3044\u3067\u3059\u304C"
      - sampleLive2d_02
      - 
      - 
      - 'In the Live2D sample, motion voices may be installed using Live2dViewer, '
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 51
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u5BB4\u306E\u5834\u5408\u306F\u3001\u30B7\u30CA\u30EA\u30AA\u30A8\u30AF\u30BB\u30EB\u30D5\u30A1\u30A4\u30EB\u3067\u8A2D\u5B9A\u3059\u308B\u3053\u3068\u3092\u63A8\u5968\u3057\u307E\u3059\u3002"
      - sampleLive2d_03
      - 
      - 
      - but with Utage, it is recommended that you set if from the scenario excel
        file.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 52
      strings:
      - 
      - "\u30CF\u30EB"
      - shake_00
      - 
      - 
      - Loop
      - 
      - "\u3053\u306E\u3088\u3046\u306B\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u81EA\u4F53\u306B\u76EE\u3084\u53E3\u306E\u52D5\u304D\u304C\u5165\u3063\u3066\u3044\u308B\u3068\u3001\u6587\u5B57\u9001\u308A\u304C\u7D42\u308F\u3063\u3066\u3082\u53E3\u30D1\u30AF\u3092\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - As seen here, if the motion itself includes eye/mouth movements, lip-synch
        will continue even after the letter sending is over.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 53
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u53E3\u30D1\u30AF\u306E\u52D5\u304D\u304C\u30C0\u30D6\u3063\u3066\u3057\u307E\u3046\u306E\u3067\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u306E\u307B\u3046\u306B\u306F\u53E3\u30D1\u30AF\u3092\u3044\u308C\u305A\u306B\u3001\u81EA\u52D5\u53E3\u30D1\u30AF\u306B\u4EFB\u305B\u308B\u3053\u3068\u3092\u63A8\u5968\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - The lip-synch motion will be duplicated, so it is recommended that you don't
        include the lip-synch command in the motion and let auto-lip-synch take care
        of it.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 54
      strings:
      - 
      - "\u30CF\u30EB"
      - shake_00
      - 
      - 
      - 
      - 
      - "\u307E\u305F\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u306B\u97F3\u58F0\u3092\u4ED5\u8FBC\u3093\u3067\u3042\u308B\u5834\u5408\u3001\u57FA\u672C\u7684\u306B\u306F\u305D\u306E\u97F3\u58F0\u306F\u7121\u8996\u3055\u308C\u307E\u3059\u3002"
      - 
      - 
      - 
      - Also, if the motion includes sound, the sound will be ignored as a general
        rule.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 55
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u53E3\u30D1\u30AF\u306E\u52D5\u4F5C\u30BF\u30A4\u30DF\u30F3\u30B0\u3092\u30E2\u30FC\u30B7\u30E7\u30F3\u7D42\u4E86\u6642\u3084\u30A2\u30A4\u30C9\u30EB\u30E2\u30FC\u30B7\u30E7\u30F3\u6642\u306B\u9650\u5B9A\u3057\u305F\u308A\u3001\u4ED5\u8FBC\u3093\u3060\u97F3\u58F0\u3092\u518D\u751F\u3092\u3059\u308B\u3053\u3068\u3082"
      - 
      - 
      - 
      - You can set the lip-synch cue to when the motion ends, limit it to during
        idle motion, or play preinstalled sounds
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 56
      strings:
      - 
      - 
      - 
      - 
      - 
      - 
      - 
      - "Unity\u5074\u306E\u8A2D\u5B9A\u3092\u64CD\u4F5C\u3059\u308B\u3053\u3068\u3067\u5909\u3048\u308B\u3053\u3068\u3067\u53EF\u80FD\u3067\u3059\u304C\u3001\u57FA\u672C\u7684\u306B\u306F\u975E\u63A8\u5968\u3067\u3059\u3002"
      - 
      - 
      - 
      - by changing settings in Utility, although this is not recommended.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 57
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 58
      strings:
      - Jump
      - "*Live2D\u7279\u6709\u306E\u518D\u751F"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 59
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 60
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 61
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 62
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 63
      strings:
      - "*\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 64
      strings:
      - Sprite
      - "\u30DC\u30FC\u30EB"
      - 
      - 
      - -300
      - 250
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 65
      strings:
      - 
      - "\u30CF\u30EB"
      - flickHead_00
      - 
      - Clear
      - 
      - 
      - "\u30BF\u30C3\u30D7\u306B\u3088\u308B\u30B7\u30CA\u30EA\u30AA\u5206\u5C90\u3082\u53EF\u80FD\u3067\u3059\u3002"
      - 
      - 
      - 
      - You can split the scenario by tapping.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 66
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u982D\u304B\u4F53\u3002\u307E\u305F\u306F\u3001\u5DE6\u4E0A\u306E\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u30AF\u30EA\u30C3\u30AF\u3057\u3066\u307F\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - KeepText
      - Head or body.  Or, click the sprite on the top left.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 67
      strings:
      - SelectionClick
      - "*\u30CF\u30EB\u982D\u30AF\u30EA\u30C3\u30AF"
      - 
      - 
      - "\u30CF\u30EB"
      - 
      - head
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 68
      strings:
      - SelectionClick
      - "*\u30CF\u30EB\u4F53\u30AF\u30EA\u30C3\u30AF"
      - 
      - 
      - "\u30CF\u30EB"
      - 
      - body
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 69
      strings:
      - SelectionClick
      - "*\u30B9\u30D7\u30E9\u30A4\u30C8\u30AF\u30EA\u30C3\u30AF"
      - 
      - 
      - "\u30DC\u30FC\u30EB"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 70
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 71
      strings:
      - "*\u30B9\u30D7\u30E9\u30A4\u30C8\u30AF\u30EA\u30C3\u30AF"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 72
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u30B9\u30D7\u30E9\u30A4\u30C8\u304C\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F"
      - 
      - 
      - 
      - Sprite clicked
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 73
      strings:
      - Jump
      - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 74
      strings:
      - "*\u30CF\u30EB\u982D\u30AF\u30EA\u30C3\u30AF"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 75
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "\u982D\u304C\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F"
      - 
      - 
      - 
      - Head clicked
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 76
      strings:
      - Jump
      - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 77
      strings:
      - "*\u30CF\u30EB\u4F53\u30AF\u30EA\u30C3\u30AF"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 78
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_02
      - 
      - 
      - 
      - 
      - "\u4F53\u304C\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F"
      - 
      - 
      - 
      - Body clicked
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 79
      strings:
      - Jump
      - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 80
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 81
      strings:
      - "*\u9078\u629E\u80A2\u30C6\u30B9\u30C81\u7D42"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 82
      strings:
      - SpriteOff
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 83
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u3069\u306E\u90E8\u5206\u3092\u30AF\u30EA\u30C3\u30AF\u3057\u305F\u304B\u3067\u3001\u30B7\u30CA\u30EA\u30AA\u304C\u5206\u5C90\u3067\u304D\u307E\u3059\u3002"
      - 
      - 
      - 
      - The scenario will be split depending on which part was clicked.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 84
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u5F53\u305F\u308A\u5224\u5B9A\u306F\u3001\u3042\u3089\u304B\u3058\u3081Live2DViewer\u306A\u3069\u3067\u8A2D\u5B9A\u3057\u3066\u304A\u3044\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - Please set the collision detection beforehand using Live2DViewer.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 85
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - "\u305D\u306E\u30C7\u30FC\u30BF\u3092\u4E0B\u306B\u3001Unity\u5074\u3067\u306E\u5165\u529B\u5224\u5B9A\u3092\u884C\u3044\u307E\u3059\u3002"
      - 
      - 
      - 
      - Using these data, the Utility will determine the input.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 86
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 87
      strings:
      - Jump
      - "*Live2D\u7279\u6709\u306E\u518D\u751F"
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Sample1
    type: 1
    textLength: 5601
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Command
      - Arg1
      - Arg2
      - Arg3
      - Arg4
      - Arg5
      - Arg6
      - PageCtrl
      - Text
      - Voice
      - VoiceVersion
      - English
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "*\u5BB4\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066"
      - 
      - 
      - 
      - 
      - 
      - 
      - 
      - "\uFF5E\u5BB4\u306E\u63CF\u753B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066\u306E\u57FA\u672C\u52D5\u4F5C\uFF5E"
      - 
      - 
      - ~Basic movements as Utage drawing object~
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 3
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u5BB4\u306E\u63CF\u753B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u3057\u3066\u306E\u57FA\u672C\u52D5\u4F5C\u3082\u53EF\u80FD\u3067\u3059\u3002"
      - 
      - 
      - You can apply basic movement as Utage drawing object as well.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - 
      - "\u30B7\u30BA\u30AF"
      - 
      - "\u30AD\u30E3\u30E9\u5DE6"
      - 
      - 
      - 
      - 
      - "\u8907\u6570\u30AD\u30E3\u30E9\u8868\u793A\u306E\u30C6\u30B9\u30C8\u3067\u3059"
      - 
      - 
      - This is a test to display multiple characters.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 6
      strings:
      - 
      - "\u308F\u3093\u3053"
      - 
      - "\u30AD\u30E3\u30E9\u53F3"
      - 
      - 
      - 
      - 
      - "\u8907\u6570\u30AD\u30E3\u30E9\u8868\u793A\u306E\u30C6\u30B9\u30C8\u3067\u3059"
      - 
      - 
      - This is a test to display multiple characters.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 7
      strings:
      - 
      - "Unity\u3061\u3083\u3093"
      - 
      - "\u30AD\u30E3\u30E9\u53F3"
      - 
      - 
      - 
      - 
      - "\u30AD\u30E3\u30E9\u306E\u8868\u793A\u5165\u308C\u66FF\u3048\u3067\u3059\u3002"
      - 
      - 
      - The character is being swapped.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 8
      strings:
      - 
      - "Unity\u3061\u3083\u3093"
      - m_01
      - 
      - -300
      - 100
      - 
      - 
      - "\u4F4D\u7F6E\u3092\u5909\u66F4\u3057\u307E\u3059\u3002"
      - 
      - 
      - Changing location.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 9
      strings:
      - 
      - "\u30B7\u30BA\u30AF"
      - tapBody_00
      - 
      - 
      - 
      - 
      - 
      - "\u30AD\u30E3\u30E9\u3092\u8907\u6570\u8868\u793A\u3059\u308B\u3068\u304D\u306F\u3001\u91CD\u306A\u3063\u305F\u3068\u304D\u306B\u3081\u308A\u8FBC\u307E\u306A\u3044\u3088\u3046\u306B\u6CE8\u610F\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - When displaying multiple characters, make sure they do not overlap each other.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 10
      strings:
      - 
      - "Unity\u3061\u3083\u3093"
      - 
      - 
      - 
      - 
      - 
      - 
      - "Layer\u306ESortOrder\u306FZ\u5024\u306B\u5F71\u97FF\u3059\u308B\u306E\u3067\u3001SortOrder\u306E\u5DEE\u304C\u5927\u304D\u304F\u306A\u308B\u3088\u3046\u306B\u8ABF\u6574\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - The SortOrder in Layer affects the Z value, so adjust the values to increase
        the gap between the Sort Order.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 11
      strings:
      - 
      - "\u30B7\u30BA\u30AF"
      - tapBody_01
      - 
      - 
      - 
      - 
      - 
      - "SortOrder\u306EZ\u5024\u3078\u306E\u5F71\u97FF\u306E\u5EA6\u5408\u3044\u306F\u3001GraphicManger\u306ESortOderToZUnits\u3067\u8ABF\u6574\u3067\u304D\u307E\u3059\u3002"
      - 
      - 
      - You can adjust the SortOrder effect on the Z value by changing the SortOrderToZUnits
        in GraphicManager.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 12
      strings:
      - CharacterOff
      - "Unity\u3061\u3083\u3093"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 13
      strings:
      - 
      - "\u30B7\u30BA\u30AF"
      - tapBody_02
      - 
      - 
      - 
      - 
      - 
      - "\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u6D88\u3059"
      - 
      - 
      - Erase character
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 14
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 15
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 16
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 17
      strings:
      - Param
      - no_haru=2
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 18
      strings:
      - CharacterOff
      - "\u30CF\u30EB"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 19
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u8868\u793A\u30D1\u30BF\u30FC\u30F3\u5909\u66F4"
      - 
      - 
      - Change display pattern
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 20
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 21
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 22
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 23
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 24
      strings:
      - Shake
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - PageWait
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 25
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u63FA\u3089\u3059"
      - 
      - 
      - Swing
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 26
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 27
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 28
      strings:
      - Tween
      - "\u30CF\u30EB"
      - MoveTo
      - x=300
      - 
      - 
      - PageWait
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 29
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u52D5\u304B\u3059"
      - 
      - 
      - Move
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 30
      strings:
      - Tween
      - "\u30CF\u30EB"
      - ColorTo
      - color=red
      - 
      - 
      - PageWait
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 31
      strings:
      - 
      - "\u30CF\u30EB"
      - 
      - 
      - 
      - 
      - 
      - 
      - "\u30AB\u30E9\u30FC\u5909\u66F4"
      - 
      - 
      - Change color
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 32
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 33
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 34
      strings:
      - Param
      - no_haru=1
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 35
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 36
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 37
      strings:
      - Jump
      - "*\u30C8\u30C3\u30D7"
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:Sample2
    type: 1
    textLength: 1187
    headerRow: 0
  - rows:
    - rowIndex: 0
      strings:
      - Command
      - Arg1
      - Arg2
      - Arg3
      - Arg4
      - Arg5
      - Arg6
      - Text
      - Voice
      - VoiceVersion
      - PageCtrl
      - English
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 1
      strings:
      - "*\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u9023\u643A"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 2
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "Live2D\u306E\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u3092\u3001\u5BB4\u306EParam\u30B3\u30DE\u30F3\u30C9\u3067\u64CD\u4F5C\u3059\u308B\u3088\u3046\u306B\u62E1\u5F35\u53EF\u80FD\u3067\u3059\u3002"
      - 
      - 
      - 
      - The parameters of the Live2D, can be extended to operate in the feast of Param
        command.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 3
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "\u597D\u611F\u5EA6\u306B\u3088\u3063\u3066\u8868\u60C5\u3092\u8D64\u3089\u3081\u308B\u306A\u3069\u3001\u30B2\u30FC\u30E0\u72B6\u6CC1\u3067\u5909\u5316\u3059\u308B\u8868\u73FE\u306B\u4F7F\u3063\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - Such as blush look by favorability rating, please use the expression that
        changes at a game situation.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 4
      strings:
      - Param
      - "Live2dParamTbl[\u30CF\u30EB].PARAM_TERE =\u30001"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 5
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "PARA_TERE\u306E\u5024\u30921\u306B\u4E0A\u66F8\u304D\u3057\u3066\u3044\u307E\u3059\u3002"
      - 
      - 
      - 
      - The value of the PARA_TERE Overrides to 1.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 6
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "\u3053\u306E\u6A5F\u80FD\u3092\u4F7F\u3046\u306B\u306F\u3001Live2dParamTbl{}\u3068\u3044\u3046\u30B7\u30FC\u30C8\u3092\u8FFD\u52A0\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002"
      - 
      - 
      - 
      - To use this feature, you need to add a sheet that Live2dParamTbl {}.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 7
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "Live2dParamTbl{}\u306B\u306F\u3001\u64CD\u4F5C\u3059\u308B\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002"
      - 
      - 
      - 
      - The Live2dParamTbl {}, to define the parameters to operate.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 8
      strings:
      - 
      - "\u30CF\u30EB"
      - tapBody_00
      - 
      - 
      - 
      - 
      - "\u3053\u306E\u5024\u306F\u4E0A\u66F8\u304D\u306A\u306E\u3067\u3001\u30E2\u30FC\u30B7\u30E7\u30F3\u3084\u8868\u60C5\u306E\u672C\u6765\u306E\u5024\u306F\u7121\u8996\u3055\u308C\u308B\u306E\u3067\u6CE8\u610F\u3057\u3066\u304F\u3060\u3055\u3044\u3002"
      - 
      - 
      - 
      - Since this value is overwrite, please note that the original value of the
        motion and facial expression is ignored.
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 9
      strings:
      - Param
      - "Live2dParamTbl[\u30CF\u30EB].PARAM_TERE =\u30000"
      isEmpty: 0
      isCommentOut: 0
    - rowIndex: 10
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 11
      strings: []
      isEmpty: 1
      isCommentOut: 0
    - rowIndex: 12
      strings:
      - Jump
      - "*\u62E1\u5F35"
      isEmpty: 0
      isCommentOut: 0
    name: Assets/UtageForLive2D/SampleLive2D/SampleLive2D.xls:LinkParam
    type: 1
    textLength: 927
    headerRow: 0
