﻿//----------------------------------------------
// UTAGE: Unity Text Adventure Game Engine
// Copyright 2014 Ryohei Tokimura
//----------------------------------------------

using UnityEditor;
using UnityEngine;
using System.IO;

namespace Utage
{
	//宴のトップメニュー　Tools>Utage以下の処理は全てここから呼び出す
	public class Adx2MeuTool : ScriptableObject
	{
		const int Priority = 2000;

		/// <summary>
		/// 宴の情報を開く
		/// </summary>
		[MenuItem(Utage.MenuTool.MenuToolRoot + "About Adx2ForUtage...", priority = Priority + 2)]
		static void OpenAboutLive2D()
		{
			EditorWindow.GetWindow(typeof(AboutAdx2ForUtage), false, "Adx2");
		}
	}

	public class AboutAdx2ForUtage : EditorWindow
	{
		const string url = "http://madnesslabo.net/utage/";
		void OnGUI()
		{
			GUILayout.Label("Version 0.07");

			GUILayout.Space(10);
			GUIStyle style = GUI.skin.label;
			style.richText = true;
			if (GUILayout.Button( ColorUtil.AddColorTag("WebSite",Color.blue), style ))
			{
				Application.OpenURL(url);
			}
		}
	}
}