AdvEngineStarter


A component for starting the AdvEngine. Here you configure scenario data, etc.
You also configure the files to be loaded, and the load settings for straight after startup.
Although in general the settings can be left as they were from the moment the project was created, in the following cases please refer to the link and apply the appropriate configuration:
Convert to Lightweight Textures to Reduce App Size
Download Files from the Server

Basic Configuration

Category Name Description
Engine The AdvEngine that executes scenarios. If not set, it is configured automatically by searching inside the scene.
Is Load On Awake Whether to start loading on startup. Reference
Is Automatic Play Whether to start the scenario automatically when awake
Start Scenario Label Scenario label to be called from the start of the title. If unset, it starts from the Start sheet.
Scenario Data Scenario data configuration
LoadType Load type for scenario data.
Local: load from the configured ScriptableObject.
Server: download scenarios from external servers.
SettingDataManager Configures the ScriptableObject named xx_Setting, which was imported and created from the Configuration sheet.
Resource Data Resource data information (textures other than for scenarios, etc.)
ExportedScenarioData Scenario data. Configures the ScriptableObject, which was imported and created from the Scenario sheet. Multiple objects can be configured.
LoadType Load type for scenario data. Local: from the Resources folder.
Server: load resources from the external server.
Root Dir Name of the resources root folder (it needs to be directly under the Resources folder).
Convert File List Whether to use the list of converted files.
Asset Bundle List Whether to use the list of asset bundle files.
Load Setting Configuration for initializing the File Manager settings at startup time.
Is Automatic Init Whether to do automatic initialization at startup time.
Local Load Setting Settings for when doing local loading.
Local: basic local load.
LocalCompressed: load the converted lightweight textures.
Sever Load Setting Configuration for when downloading from the server.
Server: basic server download.
ServerPure: old method whereby non-converted files are downloaded directly.
Editor Configuration valid only for the editor.
Scenario Data Project .project files| with settings such as the Excel files to be used, etc.

When Downloading Resources from the Server

Category Name Description
ScenarioData Scenario data configuration
URL Scenario Data Configures URL of scenario data startup file (Boot.tsv)
Boot File Version Startup file version. Should generally be set to -1, as this makes it load the startup file every time.
ResourceData Resource data information (textures other than for scenarios, etc.)
URL Resource Dir URL of the resources root folder
Convert File List Whether to use the list of converted files.
Asset Bundle List Whether to use the list of asset bundle files.